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[Riot] Champion Spotlight: Syndra, the Dark Sovereign
Welcome to the Syndra Champion Spotlight. A unique AP carry, Syndra excels at whittling down opponents with long range skill shots and punishing them each time they attempt to last hit a minion. Remember that Dark Sphere not only functions as Dark Sovereign’s primary damage ability, but also provides additional utility to all her other spells. At Level 6, Unleashed Power’s burst damage potential can be truly intimidating, particularly if you’re keeping your sphere numbers high. Learn how to transcend your enemies in this Champion Spotlight!link: http://www.youtube.com/watch?v=YqI7N2R8tx4&feature=plcp
Bienvenidos al expositor de campeones de Syndra. Se trata de un personaje único de AP al que se le da genial debilitar a sus oponentes con habilidades a larga distancia, además de castigarlos cada vez que intentan dar el último golpe a un súbdito. Recordad que Esfera oscura no sólo es la principal habilidad que posee la Soberana Oscura para infligir Daño, sino que además añade utilidades adicionales a todos sus demás hechizos. En nivel 6, el Daño potencial de Poder desatado puede ser realmente intimidante, sobre todo si tenéis un elevado número de esferas. ¡Aprended a trascender a vuestros enemigos en este Expositor de campeones!
Abilities
Transcendent (Innate): Each of Syndra's basic abilities gain an extra effect at maximum rank.
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Dark Sphere (Active): Conjures a dark sphere at a target location, dealing magic damage. The sphere lasts for up to 8 seconds and can be manipulated by Syndra's other abilities. After 6 seconds the sphere will gain an additional visual effect to notify the player that it is about to expire.
Transcendent Bonus: Deals 15% bonus damage against Champions.
Cost: 50 / 60 / 70 / 80 / 90 mana
Cooldown: 4 seconds
Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.5 per ability power)
Magic Damage to champions due to innate at rank 5: 253 (+0.575 per ability power)
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Force of Will (First Activation): Grabs a dark sphere, enemy minion or neutral monster for 6 seconds. If a dark sphere is grabbed, its duration is refreshed. Dragon and Baron Nashor cannot be grabbed by this ability.
(Second Activation): Throws the grasped Dark Sphere or enemy at a target area. Enemies struck take magic damage and are slowed for 1.5 second.
Transcendent Bonus: Increases the slowing duration to 2 seconds.
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)
Slow: 25 / 30 / 35 / 40 / 45 %
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Scatter the Weak (Active): Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies they collide with. The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.
Transcendent Bonus: Spell width increased by 50%.
Cost: 50 mana
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.4 per ability power)
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Unleashed Power (Active): Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage per sphere. This spell has a 3 sphere minimum damage, as Syndra uses the three spheres floating around her. All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.
Cost: 100 mana
Cooldown: 100 / 90 / 80 seconds
Damage per Sphere: 90 / 135 / 180 (+0.15 per ability power)
Minimum Damage (3 spheres): 270 / 405 / 540 (+0.45 per ability power)
Maximum Damage (3 bonus spheres): 540 / 810 / 1080 (+0.9 per ability power)
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Skin
Justicar Syndra

link: http://www.youtube.com/watch?v=Xy9wBHwnFQY&feature=plcp
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13 comentarios
PD: El Champ no estará asi por mucho, a lo mejor le nerfean como a todos los champs nuevos
PD: Todo lo que dije es dentro de mi ignorancia con esta champ, claro esta xD.
Todos menos Rengar, aunque el necesita es una mejora
:okay:
(no es malo, solo le falta alguito)
Rengar Rules!!
1080 de base + 0.9 de ap???
Es single target