Estos comandos funcionan para toda las verciones, y se encuentran en toda las vercion desde la 2.4.3 asta las 3.3.5a. Creo que me an faltado poner alguno, pero de mi conosimiento estos son todos.
Funciona con Mango y con trinity los cuales estan hackeados de la misma DB.
.mute [$playerName] $timeInMinutes [$reason] Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
.nameannounce $announcement. Send an announcement to all online players, displaying the name of the sender.
.namego [$charactername] Teleport the given character to you. Character can be offline.
.notify $MessageToBroadcast Send a global message to all players online in screen.
.recall [$playername] Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
.saveall Save all characters in game.
.send mail #playername “#subject” “#text” Send a mail to a player. Subject and mail text must be in “”.
.taxicheat on<br />off Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.<br />Visited taxi nodes sill accessible after removing access.
.tele group #location Teleport a selected player and his group members to a given location.
.tele name [#playername] #location Teleport the given character to a given location. Character can be offline.
.tele #location Teleport player to a given location.
.unmute [$playerName] Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
.whispers on|off Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting.
Command Syntax Description
.character customize [$name] Mark selected in game or by $name in command character for customize at next login.
.character rename [$name] Mark selected in game or by $name in command character for rename at next login.
.character reputation [$player_name] Show reputation information for selected player or player find by $player_name.
.combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
.demorph Demorph the selected player.
.event activelist Show list of currently active events.
.event start #event_id Start event #event_id. Set start time for event to current moment (change not saved in DB).
.event stop #event_id Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
.event #event_id Show details about event with #event_id.
.freeze (#player) “Freezes” #player and disables his chat. When using this without #name it will freeze your target.
.gmnameannounce $announcement. Send an announcement to all online GM’s, displaying the name of the sender.
.gmnotify $notification Displays a notification on the screen of all online GM’s.
.gobject activate #guid Activates an object like a door or a button.
.gobject add #id <spawntimeSecs> Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional.<br />Note: this is a copy of .gameobject.
.gobject delete #go_guid Delete gameobject with guid #go_guid.
.gobject move #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
.gobject near [#distance] Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
.gobject setphase #guid #phasemask Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
.gobject target [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
.gobject tempadd Adds a temporary gameobject that is not saved to DB.
.gobject turn #goguid Set for gameobject #goguid orientation same as current character orientation.
.gobject $subcommand to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
.guid Display the GUID for the selected character.
.guild create [$GuildLeaderName] “$GuildName” Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
.guild delete “$GuildName” Delete guild $GuildName. Guild name must in quotes.
.guild invite [$CharacterName] “$GuildName” Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
.guild rank [$CharacterName] #Rank Set for player $CharacterName (or selected) rank #Rank in a guild.
.guild uninvite [$CharacterName] Remove player $CharacterName (or selected) from a guild.
.honor add $amount Add a certain amount of honor (gained today) to the selected player.
.honor addkill Syntax: .honor addkikll Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)
.honor update Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.
.honor $subcommand to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
.itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory<br />Not yet implemented
.kick [$charactername] [$reason] Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.
.learn all_crafts Syntax: .learn crafts Learn all professions and recipes.
.learn all_gm Learn all default spells for Game Masters.
.learn all_recipes [$profession] Learns all recipes of specified profession and sets skill level to max. enchanting
.lookup event $name Attempts to find the ID of the event with the provided $name.
.lookup player account $account ($limit) Searchs players, which account username is $account with optional parametr $limit of results.
.lookup player email $email ($limit) Searchs players, which account email is $email with optional parametr $limit of results.
.lookup player ip $ip ($limit) Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
.modify gender male<br />female Change gender of selected player.
.modify morph #displayid Change your current model id to #displayid.
.modify rep #repId (#repvalue | $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
.modify standstate #emoteid Change the emote of your character while standing to #emoteid.
.pet create Creates a pet of the selected creature.
.pet learn Learn #spellid to pet.
.pet tp # Change pet’s amount of training points.
.pet unlearn Syntax: .pet unlean unLearn #spellid to pet.
.pet $subcommand to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
Comando ban y extenciones...
.ban account $Name $bantime $reason Ban account kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
.ban character $Name $bantime $reason Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
.ban ip $Ip $bantime $reason Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
.ban $subcommand to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
.baninfo account $accountid Watch full information about a specific ban.
.baninfo character $charactername Watch full information about a specific ban.
.baninfo ip $ip Watch full information about a specific ban.
.baninfo $subcommand to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
.bank Show your bank inventory.
.banlist account [$Name] Searches the banlist for a account name pattern or show full list account bans.
.banlist character $Name Searches the banlist for a character name pattern. Pattern required.
.banlist ip [$Ip] Searches the banlist for a IP pattern or show full list of IP bans.
.banlist $subcommand to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
.bindsight Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
.cast back #spellid [triggered] Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
.cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
.cast self #spellid [triggered] Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
.cast target #spellid [triggered] Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
.cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
.debug arena Toggle debug mode for arenas. In debug mode GM can start arena with single player.
.debug bg Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
.debug Mod32Value #field #value Add #value to field #field of your character.
.gm fly [on<br />off] Enable/disable gm fly mode.
.gm list Display a list of all Game Masters accounts and security levels.
.guild $subcommand to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
.instance listbinds Lists the binds of the selected player.
.instance savedata Save the InstanceData for the current player’s map to the DB.
.instance stats Shows statistics about instances.
.instance unbind all All of the selected player’s binds will be cleared.
.instance $subcommand to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
.learn all Learn all big set different spell maybe useful for Administaror.
.learn all_myclass Learn all spells and talents available for his class.
.learn all_mypettalents Learn all talents for your pet available for his creature type (only for hunter pets).
.learn all_myspells Learn all spells (except talents and spells with first rank learned as talent) available for his class.
.learn all_mytalents Learn all talents (and spells with first rank learned as talent) available for his class.
.learn #spell Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.
.list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
.list creature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
.list item #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
.list object #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
.list $subcommand to see the list of possible subcommands or .help list $subcommand to see info on subcommands
.lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID’s.
.lookup faction $name Attempts to find the ID of the faction with the provided $name.
.lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item ID’s.
.lookup itemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID’s.
.lookup map $namepart Looks up a map by $namepart, and returns all matches with their map ID’s.
.lookup object $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.
.lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID’s.
.lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID’s.
.lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID’s.
.lookup taxinode $substring Search and output all taxinodes with provide $substring in name.
.lookup $subcommand to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
.npc allowmove Enable or disable movement creatures in world. Not implemented.
.npc changeentry $entry Switch selected creature with another entry from creature_template. – New creature.id value not saved to DB.
.npc info Display a list of details for the selected creature.<br />The list includes: – GUID, Faction, NPC flags, Entry ID, Model ID, – Level, – Health (current/maximum),<br />- Field flags, dynamic flags, faction template, – Position information, – and the creature type, e.g. if the creature is a vendor.
.npc playemote #emoteid Make the selected creature emote with an emote of id #emoteid.
.npc add #creatureid Spawn a creature by the given template id of #creatureid.
.npc additem #itemId <#maxcount><#incrtime><#extendedcost>r Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
.npc addmove #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
.npc changelevel #level Change the level of the selected creature to #level.<br />#level may range from 1 to 63.
.npc delete [#guid] Delete creature with guid #guid (or the selected if no guid is provided)
.npc delitem #itemId Remove item #itemid from item list of selected vendor.
.npc factionid #factionid Set the faction of the selected creature to #factionid.
.npc flag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
.npc follow Selected creature start follow you until death/fight/etc.
.npc move [#creature_guid] Move the targeted creature spawn point to your coordinates.
.npc setdeathstate on<br />off Set default death state (dead/alive) for npc at spawn.
.npc setlink $creatureGUID Links respawn of selected creature to the condition that $creatureGUID defined is alive.
.npc setmodel #displayid Change the model id of the selected creature to #displayid.
.npc setmovetype [#creature_guid] stay<br />random<br />way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.
.npc setphase #phasemask Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
.npc spawndist #dist Adjust spawndistance of selected creature to dist.
.npc spawntime #time Adjust spawntime of selected creature to time.
.npc tempadd Adds temporary NPC, not saved to database.
.npc unfollow Selected creature (non pet) stop follow you.
.quest add #quest_id Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.
.quest complete #questid Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
.quest remove #quest_id Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
.quest $subcommand to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
Comando reload all...
.reload all Reload all tables with reload support added and that can be _safe_ reloaded.
.reload all_item Reload page_text, item_enchantment_table tables.
.reload all_locales Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
.reload all_loot Reload all `*_loot_template` tables. This can be slow operation with lags for server run.
.reload all_npc Reload npc_gossip, npc_option, npc_trainer, npc vendor, points of interest tables.
.reload all_quest Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
.reload all_scripts Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
.reload all_spell Syntax: .reload all Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
.reload areatrigger_involvedrelation Reload areatrigger_involvedrelation table.
.reload areatrigger_tavern Reload areatrigger_tavern table.
.reload areatrigger_teleport Reload areatrigger_teleport table.
.reload command Reload command table.
.reload config Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
.reload creature_involvedrelation Reload creature_involvedrelation table.
.reload creature_loot_template Reload creature_loot_template table.
.reload creature_questrelation Reload creature_questrelation table.
.reload disenchant_loot_template Reload disenchant_loot_template table.
.reload event_scripts Reload event_scripts table.
.reload fishing_loot_template Reload fishing_loot_template table.
.reload game_graveyard_zone Reload game_graveyard_zone table.
.reload game_tele Reload game_tele table.
.reload gameobject_involvedrelation Reload gameobject_involvedrelation table.
.reload gameobject_loot_template Reload gameobject_loot_template table.
.reload gameobject_questrelation Reload gameobject_questrelation table.
.reload gameobject_scripts Reload gameobject_scripts table.
.reload gm_tickets Reload gm_tickets table.
.reload item_enchantment_template Reload item_enchantment_template table.
.reload item_loot_template Reload item_loot_template table.
.reload locales_creature Reload locales_creature table.
.reload locales_gameobject Reload locales_gameobject table.
.reload locales_item Reload locales_item table.
.reload locales_npc_text Reload locales_npc_text table.
.reload locales_page_text Reload locales_page_text table.
.reload locales_points_of_interest Reload locales_point_of_interest table.
.reload locales_quest Reload locales_quest table.
.reload milling_loot_template Reload milling_loot_template table.
.reload npc_gossip Reload npc_gossip table.
.reload npc_option Reload npc_option table.
.reload npc_trainer Reload npc_trainer table.
.reload npc_vendor Reload npc_vendor table.
.reload page_text Reload page_text table.
.reload pickpocketing_loot_template Reload pickpocketing_loot_template table.
.reload points_of_interest Reload points_of_interest table.
.reload prospecting_loot_template Reload prospecting_loot_template table.
.reload quest_end_scripts Reload quest_end_scripts table.
.reload quest_mail_loot_template Reload quest_mail_loot_template table.
.reload quest_start_scripts Reload quest_start_scripts table.
.reload quest_template Reload quest_template table.
.reload reference_loot_template Reload reference_loot_template table.
.reload reserved_name Reload reserved_name table.
.reload skill_discovery_template Reload skill_discovery_template table.
.reload skill_extra_item_template Reload skill_extra_item_template table.
.reload skill_fishing_base_level Reload skill_fishing_base_level table.
.reload skinning_loot_template Reload skinning_loot_template table.
.reload spell_area Reload spell_area table.
.reload spell_bonus_data Reload spell_bonus_data table.
.reload spell_disabled Reload spell_disabled table.
.reload spell_elixir Reload spell_elixir table.
.reload spell_learn_spell Reload spell_learn_spell table.
.reload spell_linked_spell Reloads the spell_linked_spell DB table.
.reload spell_loot_template Reload spell_loot_template table.
.reload spell_pet_auras Reload spell_pet_auras table.
.reload spell_proc_event Reload spell_proc_event table.
.reload spell_required Reload spell_required table.
.reload spell_script_target Reload spell_script_target table.
.reload spell_scripts Reload spell_scripts table.
.reload spell_target_position Reload spell_target_position table.
.reload spell_threats Reload spell_threats table.
.reload trinity_string Reload trinity_string table.
.reload waypoint_scripts Reload waypoint_scripts table.
.reload $subcommand to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
.reset achievements [$playername] Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
.reset all spells Syntax: .reset all talents<br />Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.
.reset honor [Playername] Reset all honor data for targeted character.
.reset level [Playername] Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
.reset spells [Playername] Removes all non-original spells from spellbook. . Playername can be name of offline character.
.reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
.reset talents [Playername] Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
.reset $subcommand to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
.respawn Respawn all nearest creatures and GO without waiting respawn time expiration.
.revive Revive the selected player. If no player is selected, it will revive you.
.maxskill Sets all skills of the targeted player to their maximum values for its current level.
.modify phase #phasemask Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
.movegens Show movement generators stack for selected creature or player.
.neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
.send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN] Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
.send message $playername $message Send screen message to player from ADMINISTRATOR.
.send money #playername “#subject” “#text” #money Send mail with money to a player. Subject and mail text must be in “”.
.server idlerestart cancel Cancel the restart/shutdown timer if any.
.server idlerestart #delay Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.
.server idleshutdown cancel Cancel the restart/shutdown timer if any.
.server idleshutdown #delay [#exist_code] Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.
.server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator] Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
.server restart cancel Cancel the restart/shutdown timer if any.
.server restart #delay Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.
.server set closed Syntax: server set closed on<br />off Sets whether the world accepts new client connectsions.
.server set motd $MOTD Set server Message of the day.
.server shutdown cancel Cancel the restart/shutdown timer if any.
.server shutdown #delay [#exist_code] Shut the server down after #delay seconds. Use #exist_code or 0 as program exist code.
.server $subcommand to see the list of possible subcommands or .help server $subcommand to see info on subcommands
.tele add $name Add current your position to .tele command target locations list with name $name.
.tele del $name Remove location with name $name for .tele command locations list.
.ticket assign $ticketid $gmname. Assigns the specified ticket to the specified Game Master.
.ticket delete $ticketid. Deletes the specified ticket permanently. Ticket must be closed first.
.ticket unassign $ticketid. Unassigns the specified ticket from the current assigned Game Master.
.unaura #spellid Remove aura due to spell #spellid from the selected Unit.
.unban account $Name Unban accounts for account name pattern.
.unban character $Name Unban accounts for character name pattern.
.unban ip $Ip Unban accounts for IP pattern.
.unban $subcommand to see the list of possible subcommands or .help unban $subcommand to see info on subcommands
.unbindsight Removes bound vision. Cannot be used while currently possessing a target.
.unlearn #spell Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned.
.unpossess If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
.wchange #weathertype #status Set current weather to #weathertype with an intensity of #status.<br />#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
.reload autobroadcast Reload autobroadcast table.
.account addon #addon Set
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