El post que buscas se encuentra eliminado, pero este también te puede interesar

errores en after effect y posibles causas. (parte 2)

Si llegaste aqui es porque tienes un error en tu after effect y estas buscando una solucion con el codigo,
aqui enlisto varios de ellos y sus posibles causas, am tambien lo hago para mi el post, para cuando tenga
algun problema con eso....

Recomendacion:

si tienes el codigo a la mano basta con que busques con tu navegador en este caso para Firefox e Internet Explorer:
presiona Ctrl + F
e introduce el codigo para una facil busqueda!
aun me hacen falta muchos codigos pero actualizare el post constantemente la fuente de la pagina de donde los estoy recolectando la dejare al final si lo postie aqui es para ahorrar tiempo a la hora de buscar en la otra pagina!


78 :: 4


Message text:

After Effects error: Internal verification failure, sorry! {SetOutputWorld called with a world of the wrong size}

Message interpretation:

Somewhere in your project you tried to use conflicting settings. This error is identical to this error, but it’s still not clear as to what may be the specific cause of it.

Possible causes:

This can be any combination of CoDec issues, size of the output, options for scaling and cropping, fields, motionblur overrides and so on. A repeatable scenario reported by a user is the use of continuous rasterization on footage with different pixel aspect ratios.

Resolution or workaround:

Turn all advanced features off and leave the output at its original size. Then step by step re-enable the features and try to render to find the offending one.

44 :: 39


Message text:

After Effects error: Adding to movie – disk is full (-34)

Message interpretation:

The movie could not be saved because the disk you are saving it to does not have any space anymore.

Possible causes:

The message is pretty clear in that it already points out the cause that ultimately makes the program throw an error. However, on deeper inspection this can be related to different things. Of course the first and most obvious is, that the disks are physically full. A second, less apparent reason is, that only specific directories on the disk are full. Especially when using Render multiple Frames simultanoulsy, After Effects will generate temporary data in your user home directory. If the folder is full, and no more data can be stored in it, the rendering may fail. This must not be, because the program itself stores so many files, but otehr programs that use the same directory. Similarly, the Media Cache and Disk Cache may prevent successful completion of renders, if they are full. In workgroup environments, you may be restricted by a disk quota, either on your local machine or the server. As an last item, a common reason is simply disk fragmentation.

Resolution or workaround:

First, check whether the location you are saving to, really is full. If so, choose a different directory. As a next step, check all your temporary data directories. Use tools like CCleaner or e.g. Windows‘ own disk cleanup utility to remove any unnecessary files. In addition, manually verify your user home directory and its sub-directories. This can be found in the following locations:

Windows XP

Cocuments and Settings

Windows Vista

C:Users

Mac OS X

/Users:

The needs to be replaced with your actual user account name. Be aware that the equivalent directories are named differently depending on your local language settings, e.g.

Cocuments and Settings becomes Cokumente und Einstellungen on German systems.

Of course by all means run a defragmentation tool, if you suspect this being the cause. As an last item, increase the available space alotted to your user by changing the quota or lifting it completely. You may need to conatct your system/ network administrator to do that.

Unable to access resource


Message text:

After Effects warning: Unable to access resource.

Message interpretation:

The program was unable to access one or more of its required or system resources.

Possible causes:

The message is very generic and does not seem to have a specific cause. The most likely reason is simply, that the files are locked by another program and cannot be accessed. This can be anything from an operating system security mechanism like UAC (User Access Control) on Windows up to third party programs like virus scanners.

Resolution or workaround:

The most reliable solution is to simply restart the entire computer. This will unlock all files and should prevent the error from occuring next time. For security tools, it may be necessary to define an exception rule and exclude After Effects from its operations.

Unable to create drawing surface


Message text:

After Effects error: Unable to create drawing surface.

Message interpretation:

A part of the screen could not be refreshed because its region is not defined.

Possible causes:

This error is caused by problems with specific graphic cards in combination with using hardware accelerated features such as OpenGL drawing and MediaCore footage decoding. In those cases, at some point the program will simply refuse to redraw its interface entirely. the user needs to exit the program and restart the computer. In other cases, the program freezes up or crashes. The problem is random and arbitrary, but commonly occurs during RAM previews on the compromised machines.

Resolution or workaround:

Install the latest driver for your graphics card and see, if it fixes the issue. Make sure to install the 9.0.2 update, if you are on CS 4.

Could not load any writer. Adobe Media Encoder will now exit


Message text:

After Effects error: Could not load any writer. Adobe Media Encoder will now exit.

Message interpretation:

A specific I/O routine for a given media format could not be loaded.

Possible causes:

When attempting to output to MPEG-2, MPEG-4, H.264, FLV and similar formats, specific modules are used to allow better temporal compression by analysing multiple frames at once, a feature which After Effects otehrwise does not support. All these formats are handled via the Adobe Media Encoder routines, which are also used in Premiere Pro, Encore and the standalone application of same name. If there for some reason is a mismatch or conflict, the components refuse to load or you get warnings about missing CoDecs and such. Most commonly this happens, when installing the programs in a non-ideal order, running one of them as a trial, which you possibly later intend to activate, or by different update statuses.

Resolution or workaround:

Unfortunately, the only way to resolve this, is to uninstall al lof the applications and re-install them, possibly in a different order and always with proper serial numbers. During updates, make sure all of them are patched correctly.

All background processes have terminated on your system. (…)


Message text:

After Effects error: All background processes have terminated on your system. You might need to restart the application.

Message interpretation:

When using Render multiple Frames simultanoulsy, the additional background instances died off.

Possible causes:

This is pretty straightforward. In a lot of cases when using multiprocessing rendering, the background instances suffocate due to insufficient RAM on the system. Often this does not mean that they don’t run at all, but they will not be able to deliver the performance boost one would expect. Effectively, rendering will even be slower than resorting to conventional single processor/ single core rendering. Unfortunately people too often forget the multiple sides that the perceived “performance”. They buy quad core processors, but let them run on 32bit operating systems with not enough RAM or similar scenarios.

Resolution or workaround:

Do not use multiprocessing, if your system isn’t cut out for it. Depending on which version of After Effects you use, you will need at least 0,5 GB of RAM per instance. rember, that this is on top of your operating system’s own memory usage plus possibly otehr tools and programs. If you are serious, consider upgrading to a 64bit operating system and adding lots of RAM to your system.

Unknown Adobe Dynamic Link Exception


Message text:

After Effects Error: Unknown Adobe Dynamic Link Exception

Message interpretation:

Dynamic Link ceased to function for an unknown reason.

Possible causes:

As the message states, the cause is unknown. It is however imaginable, that general RAM shortage may render Dynamic Link defunct. In addition, other programs on your computer may affect consistency of the memory range used. this can be anything from virus scanners to specific system libraries loaded by other programs.

Resolution or workaround:

Not applicable.

148 :: 3


Message text:

Licensing for this product has stopped working. This product has encountered a problem which requires that you restart your computer before it can be launched. If you continue to see this message after restarting your computer, please contact either your IT administrator or Adobe technical support for help, and mention the error code shown at the bottom of this screen.

Message interpretation:

Your program refuses to launch because it thinks it is not licensed.

Possible causes:

See this error.

Resolution or workaround:

See this error.

147 :: 20


Message text:

Licensing for this product has stopped working. This product has encountered a problem which requires that you restart your computer before it can be launched. If you continue to see this message after restarting your computer, please contact either your IT administrator or Adobe technical support for help, and mention the error code shown at the bottom of this screen.

Message interpretation:

Your program refuses to launch because it thinks it is not licensed.

Possible causes:

See this error.

Resolution or workaround:

See this error.

130 :: 9


Message text:

Licensing for this product has stopped working. This product has encountered a problem which requires that you restart your computer before it can be launched. If you continue to see this message after restarting your computer, please contact either your IT administrator or Adobe technical support for help, and mention the error code shown at the bottom of this screen.

Message interpretation:

Your program refuses to launch because it thinks it is not licensed.

Possible causes:

Licensing errors are quite arbitrary and often do not have a clear cause. This is further complicated by the fact, that the entire system is just a black box you cannot reall look inside, as everything is encrypted. Still, a few things can be made out as reproducible conditions:
# You had to restore your operating system after a catastrophic crash. Either it repaired itself, you used a system restore point or re-installed based on the original install media (CD/ DVD).
# You changed the size of your partition post-install of an Adobe product using tools like Partition Magicand similar or you changed the file system type.
# You restored your system partition from an image backup and in the process changed some system files and the drive’s formatting information. This also is valid for putting image backups on new drives, that have a different physical layout.
# You intentionally or accidentally moved or deleted files required by the licensing system, then started one of the applications.
# You killed the licensing service or removed one of the files required by it, while an Adobeapplication was active.

There are certainly a couple more, but the long and short of it is, that it always boils down to the licensing system considering your files as tainted, because you tampered with them. It will therefore invalidate the encrypted key and lock the system.

Resolution or workaround:

Adobe provide a few suggestions on their knowledge base for CS 3 and CS 4 products. If those do not bring the relief you hoped for, call Adobe support.

File path " " is too long.


Message text:

After Effects error: File path " " is too long.

Message interpretation:

The program cannot read the entire file path because it is too long. Files therefore cannot be opened.

Possible causes:

Similar to 3::32, this may be due to generic limitations in the file system you are using and in the internal structure of a referenced document you are using. For the specific error, the user was using special characters in his file names that threw After Effects off track. These can include parentheses, commas, dots, colons, semicolons and a few others. On Windows, you usually will not be able to name your files this way and get warnings to begin with, but on Mac OS X and UNIX operating systems such a Linux this is possible. They are therefore most prone to this kind of error and additional problems may ensue when moving stuff between different platforms.

Resolution or workaround:

Rename your files, removing the offending characters.

83 :: 2
Message text:

After Effects error: CT bad param:invalid stream.

Message interpretation:

A data stream in a file could not be read and made sense of.

Possible causes:

This error is associated with 83 :: 2. It can, however, also affect other file types used in your project.

Resolution or workaround:

As laid out in 83 :: 2, adjusting the file in the originator program is usually the best way to resolve the matter. If that’s not possible, converting the file to a different format may offer a solution, e.g. rasterizing an Adobe Illustrator file in Adobe Photoshop.

83 :: 2


Message text:

After Effects error: sfntread libary error.

Message interpretation:

A problem occured while trying to read a system library responsible for font handling.

Possible causes:

On the surface, this is a Mac-specific version of 83 :: 4. However, in the given case, the cause is different. The user was using an Adobe Illustratordocument in his work, which by itself had text layers that were using a "bad" font. To top it off, the layers containing the type were not even used.

Resolution or workaround:

Adobe Illustrator and remove the offending layers. If that is not possible, convert the text to outlines to retain appearance of your artwork. If you use the typeface regualrly, consider finding an alternative font that looks identical or similar, but may technically be more reliable.

39 :: 66


Message text:

After Effects error: Trying to unreserve a file without reserving it first.

Message interpretation:

Disk space, supposed to be used for storing a file, could not be released.

Possible causes:

For storing files on disk, there are multiple ways of doing so. One strategy is to hold the file in memory nad write it all in one go. This works mostly for smaller files. For larger files, a different approach is used. A certain amount of disk space is reserved and locked by the program. Only after that is the content of the file fileld in. This is commonly used for movie files for instance. During such operations it can happen, that too much or too little space is reserved and for some reason the operating system is unaware of this mismatch. When then the file is finished and closed, the application may request access to areas that are not accessible.

Resolution or workaround:

Not applicable.

10 :: 63


Message text:

After Effects error: Not enough memory to create sound buffer. (882016k requested, 848376k available)

Message interpretation:

For previewing audio, not enough memory could be allocated.

Possible causes:

Most likely this is caused by specific compression methods that require decoding before being able to play the audio. It is thinkable, that this will exhaust your audio device resources, especially when using the immediate playback mode introduced in After Effects CS3. Another possible cause is, that there are simply too many audio layers or they are too long and they cannot be mixed and stored in memory.

Resolution or workaround:

If you use compressed sources, convert the audio to PCM files (AIFF/ WAV). For RAM previews, manually set the workspace duration to only the areas your really need.

3 :: 145


Message text:

After Effects error: Finding size of file " " (-1401).

Message interpretation:

When loading an image sequence, one of the files could not be found due to a file system error.

Possible causes:

Most likely this is caused by "hiccups" when the files were saved originally. This can e.g. happen due to network errors or problems in the creator program such as 3D programs. In such situations it’s possible, that only parts of the file are stored, only its name is registered in the file system, only its data is stored or any combination of those states. In any case this will lead to the file being unretrieveable by the operating system because the basically are phantoms. Often these files cannot even be deleted or renamed, because the operating system cannot make sense of it.

Resolution or workaround:

Save the file again from the original program, overwriting and replacing the damaged data.

3 :: 99


Message text:

After Effects error: Finding free space on volume (1231).

Message interpretation:

The program was unable to allocate sufficient disk space for storing a file.

Possible causes:

Unlike other file storage errors, this message is not related to no space being available at all, but rather it being unusable for some reason.

The most common cause is fragmentation of the target disk. The reason why this will lead to failure, is the difference of the exact file size versus the file size on the disk. Almost any storage device, including optical discs and hard drives, operate with a fixed sector or cluster size, often 512 kB or 1024kB (kilo Bytes). This is required to facilitate managing information where the files are stored physically. However, since often the file size will not be even multiples of those values, multiple sectors will be needed to store a file. In effect this can mean, that a sector only holds a few Bytes and the rest of its space remains unused. Since such a sector is then locked and cannot contain other files, disk space will be wasted the more files you save, because each of them will start in empty sectors. This is known as fragmentation. At some point not enough empty sectors will be available to store a (large) file that requires several of them.

Another possible cause are safety and security settings in your operating system. Most systems will never exceed a certain threshold to prevent crashes or instabilities which could happen if not enough storage is available for temporary files, system caches or even the recycle bin/ trash can. In multi-user environments this can be further limited by quota and additional security restrictions defined by the administrator. If this does not leave enough room for writing user files, it can also lead to errors.

Resolution or workaround:

Take care to keep your disks clean and healthy. Regularly delete temporary files and other debris. CCcleaner and similar tools can help in the process. Also check for unnecessary old files that still linger in your Recycle Bin/ Trash and can be deleted. Defragment your drives to improve performance and free up additional space by more optimal placing of file clusters. Increase your disk quota and apply more liberal file permissions or ask your adminsitrator to do it for you.

Sorry, the last command could not be completed


Message text:

After Effects error: Sorry, the last command could not be completed (-19).

Message interpretation:

A network rendering command could not be executed.

Possible causes:

In the specific case, a network render stopped, because on the machine that acts as the render controller or one of the drives designated for the render jobs the temporary directory was full. The user reporting the error did not take care to check the available space before initiating the render.

Resolution or workaround:

By default, network rendering will store its files in a couple of places, depending on the configuration. This can include your local user home directory, which is in the following default locations:

Windows XP

Cocuments and SettingsLocal Settings

Windows Vista

C:UsersAppDataLocal

Mac OS X

/Users:

The needs to be replaced with your actual user account name. Be aware that the equivalent directories are named differently depending on your local language settings, e.g.

Cocuments and Settings becomes Cokumente und Einstellungen on German systems.

In particular watch out for the Temp sub-directories. Additional files are stored in the folder you define as the watch folder. Furthermore, your media cache and disk cache folders may be used for some operations. Therefore the rule of the game is, to keep an eye peeled for these locations and keep them tidy. This means you should regularly delete temporary files left over by older render jobs and also remove any project data that you no longer need. Tools such as CCcleaner can help you find orphaned files. It is also important to defragment your disks in regular intervals. If for a job the disk space is not sufficient to begin with, check your preferences and pick a different location.

Error occurred while creating project


Message text:

After Effects: AEGP Plugin AAF: Error occurred while creating project.

Message interpretation:

The program could not add a footage item to the project during import.

Possible causes:

The error is quite misleading and can crop up on a number of occasions. In the given example, an MPEG-based source material was imported without success and triggered this message. AAF refers to advanced audio formats, which in this case would possibly mean embedded audio in a video file. Such files are regularly generated when using modern digital photo and video cameras and transfering the data on the file system level without additional capture procedures. Within the file, often multiple data streams are stored, which can include multiple audio channel as multiplexed or unmultiplexed streams plus any number of extra streams for timecodes or metadata. If these streams do not adhere to a given order, e.g. audio is recorded on channels 3 and 4, not on 1 and 2, After Effects may not be able to recogize or decode them properly.

Another case is presented, when you do not transfer the whole content via a specific file manger associated with the camera. This regularly happens to users with P2 systems, that require to use a specific helper program to transfer the MXF files correctly in the order they are stored. This means, that the entire folders in which they are organized need to be transfered, including any auxiliary files also stored in those. This not only ensures retaining all the metadata, but also continuity, if multiple files are linked to present one shot/ take.

Resolution or workaround:

Use the file management and conversion tools bundled with your camera to transcode the files and transfer them to your computer. Also make sure to check your camera and choose a more compatible set of defaults for it to avoid these problems in the future.

RenderXMP hit item missed by PreRenderXMP


Message text:

After Effects error: RenderXMP hit item missed by PreRenderXMP

Message interpretation:

In preparation for a render, XMP metadata could not be processed.

Possible causes:

XMP is a generalized infrastructure for a standardized exchange of metadata between various Adobe apps, allowing to exchange information that goes beyond e.g. EXIF found in digital photographs. Support for it was introduced in After Effects CS4 in a number of ways, including the ability to edit this data and pack it up with rendered items. However, since it is possible that the user can define custom data fields that other programs may not understand, renders may fail because the program cannot make sense of it.

Resolution or workaround:

The simplest solution would be to turn off the Include XMP data option in your output module settings. A more work-intensive way of resolving the problem is to remove all user-defined data fields and resort to standard definitions instead. Additional info could then be added externally e.g. in Bridge.

5065 :: 0

Message text:

After Effects error: AE_OpenGL: A texture in this composition is too small to render.

Message interpretation:

A layer in the composition does not cover enough pixels to generate a texture from it.

Possible causes:

Even though textures for OpenGL (your 3D layers’ pixel data) can have any arbitrary size, internally the layers will often be filled with empty pixels (black or transparent), to bring them up to a specific ratio and resolution. This increases efficiency of transform and shading calculations on some hardware and should actually completely avoid the error discussed here. However, there are some operations that potentially never generate enough opaque pixels, so the algorithm has no starting point. This can happen with very fine text, thin strokes or effects that render fine lines and dots at the sub-pixel level (lensflares, particle systems).

Resolution or workaround:

Adjust the font size of text layers or choose a font that doesn’t fade away. Likewise, increase the values on critical parameters to boost opacity of critical items. For other layers, applying additional effects that manipulate the intensity of pixels such as e.g. Levels might offer a solution.

5065 :: 0

Message text:

After Effects error: AE_OpenGL: Failed to create on-screen context.

Message interpretation:

The program was unable to refresh the OpenGL content during user interaction.

Possible causes:

Upon initializing certain functions as described in here and here, programs must also make decisions regarding the interactivity of these features. For maximum user feedback, the actual refresh of the screen, in case of After Effects the composition window, the on-screen context is used. This will immediately propagate every change. Other operations not dependent on user interaction on the other hand will use an off-screen context with a lower priority. This sually allows for an optimal use of resources. With large compositions it is however possible, that this prioritization scheme does not work because you are running out of memory on the graphics hardware. This will lead to drawing artifacts and occasionally bring up this error message.

Resolution or workaround:

If possible, reduce the resolution of your items during interactive work. This can for instance be achieved by using proxies instead of full resolution footage. In complex projects that contain deeply nested hierarchies of compositions, it is also helpful to be patient and wait for the program to finish rendering those pre-compositions. This can be further improved upon by using the disk cache and generating RAM Previews at regular intervals to allow using the buffered frames.

5044 :: 0


Message text:

After Effects error: Error: AE_OpenGL: Failed to render fragment.

Message interpretation:

A specific hardware accelerated shading function could not be executed.

Possible causes:

Fragment shaders, also referred to as pixel shaders, present a specific subset of OpenGL. After Effects uses them to provide a number of realtime features from soft shadows for 3D lights to depth of field (DOF) for the 3D camera to accelerated effects for adjustments. In order to provide this functionality however, your grphics card must support a given level of OpenGL. In addition, even if it may theoretically fulfill the requirements already, the actual number of parallel steps the card is able to process, must be able to accomodate all instructions of the shader code and execute them. As an example: If a program requires 17 or more steps, it will not run on cards that are only able to process 16 steps.

Resolution or workaround:

Sometimes the inability to use pixel shaders is merely caused by a wrong configuration where After Effects is unable to properly detect all resources. In such situations adjusting the settings or installing a newer driver may resolve the issue. If the hardware really is too restricted, only purchasing a suitable graphics card will allow using these features.

5044 :: 0


Message text:

After Effects error: OpenGL: Failed to create render context.

Message interpretation:

The program was unable to determine the required settings for hardware-accelerated rendering functions.

Possible causes:

As laid out in 5044 :: 0, the process of initializing OpenGL functions is split into finding the device context to determine the capabilities of your graphics card and the render context to decide which rendering features to use and which resources to allocate to them. This can for instance include texture sizes, stencil buffers for shadows or the processing depth of pixel shaders. If this info cannot be established, the warning will be produced and OpenGL will not be available.

Resolution or workaround:

See 5044 :: 0


After Effects Error Code Database
Overview, Troubleshooting and Solutions
If you want to support this site, you may make a donation via PayPal.The pages will come up in German, so if you're a foreign user, please refer to this help page for correct procedures.
RenderXMP hit item missed by PreRenderXMP
January 31st, 2009

Message text:

After Effects error: RenderXMP hit item missed by PreRenderXMP

Message interpretation:

In preparation for a render, XMP metadata could not be processed.

Possible causes:

XMP is a generalized infrastructure for a standardized exchange of metadata between various Adobe apps, allowing to exchange information that goes beyond e.g. EXIF found in digital photographs. Support for it was introduced in After Effects CS4 in a number of ways, including the ability to edit this data and pack it up with rendered items. However, since it is possible that the user can define custom data fields that other programs may not understand, renders may fail because the program cannot make sense of it.

Resolution or workaround:

The simplest solution would be to turn off the Include XMP data option in your output module settings. A more work-intensive way of resolving the problem is to remove all user-defined data fields and resort to standard definitions instead. Additional info could then be added externally e.g. in Bridge.
Applies to: CS4, Mac intel, PC


5065 :: 0

Message text:

After Effects error: AE_OpenGL: A texture in this composition is too small to render.

Message interpretation:

A layer in the composition does not cover enough pixels to generate a texture from it.

Possible causes:

Even though textures for OpenGL (your 3D layers’ pixel data) can have any arbitrary size, internally the layers will often be filled with empty pixels (black or transparent), to bring them up to a specific ratio and resolution. This increases efficiency of transform and shading calculations on some hardware and should actually completely avoid the error discussed here. However, there are some operations that potentially never generate enough opaque pixels, so the algorithm has no starting point. This can happen with very fine text, thin strokes or effects that render fine lines and dots at the sub-pixel level (lensflares, particle systems).

Resolution or workaround:

Adjust the font size of text layers or choose a font that doesn’t fade away. Likewise, increase the values on critical parameters to boost opacity of critical items. For other layers, applying additional effects that manipulate the intensity of pixels such as e.g. Levels might offer a solution.
Applies to: 6.0, 6.5, 7.0, CS3, CS4, Mac intel, Mac PPC, PC


5065 :: 0


Message text:

After Effects error: AE_OpenGL: Failed to create on-screen context.

Message interpretation:

The program was unable to refresh the OpenGL content during user interaction.

Possible causes:

Upon initializing certain functions as described in here and here, programs must also make decisions regarding the interactivity of these features. For maximum user feedback, the actual refresh of the screen, in case of After Effects the composition window, the on-screen context is used. This will immediately propagate every change. Other operations not dependent on user interaction on the other hand will use an off-screen context with a lower priority. This sually allows for an optimal use of resources. With large compositions it is however possible, that this prioritization scheme does not work because you are running out of memory on the graphics hardware. This will lead to drawing artifacts and occasionally bring up this error message.

Resolution or workaround:

If possible, reduce the resolution of your items during interactive work. This can for instance be achieved by using proxies instead of full resolution footage. In complex projects that contain deeply nested hierarchies of compositions, it is also helpful to be patient and wait for the program to finish rendering those pre-compositions. This can be further improved upon by using the disk cache and generating RAM Previews at regular intervals to allow using the buffered frames.
Applies to: 6.0, 6.5, 7.0, CS3, CS4, Mac intel, Mac PPC, PC


5044 :: 0


Message text:

After Effects error: Error: AE_OpenGL: Failed to render fragment.

Message interpretation:

A specific hardware accelerated shading function could not be executed.

Possible causes:

Fragment shaders, also referred to as pixel shaders, present a specific subset of OpenGL. After Effects uses them to provide a number of realtime features from soft shadows for 3D lights to depth of field (DOF) for the 3D camera to accelerated effects for adjustments. In order to provide this functionality however, your grphics card must support a given level of OpenGL. In addition, even if it may theoretically fulfill the requirements already, the actual number of parallel steps the card is able to process, must be able to accomodate all instructions of the shader code and execute them. As an example: If a program requires 17 or more steps, it will not run on cards that are only able to process 16 steps.

Resolution or workaround:

Sometimes the inability to use pixel shaders is merely caused by a wrong configuration where After Effects is unable to properly detect all resources. In such situations adjusting the settings or installing a newer driver may resolve the issue. If the hardware really is too restricted, only purchasing a suitable graphics card will allow using these features.
Applies to: 6.0, 6.5, 7.0, CS3, CS4, Mac intel, Mac PPC, PC


5044 :: 0


Message text:

After Effects error: OpenGL: Failed to create render context.

Message interpretation:

The program was unable to determine the required settings for hardware-accelerated rendering functions.

Possible causes:

As laid out in 5044 :: 0, the process of initializing OpenGL functions is split into finding the device context to determine the capabilities of your graphics card and the render context to decide which rendering features to use and which resources to allocate to them. This can for instance include texture sizes, stencil buffers for shadows or the processing depth of pixel shaders. If this info cannot be established, the warning will be produced and OpenGL will not be available.

Resolution or workaround:

See 5044 :: 0
Applies to: 6.0, 6.5, 7.0, CS3, CS4, Mac intel, Mac PPC, PC


5027 :: 12


Message text:

After Effects: AEGP Plugin Media IO Plugin. There is a mismatch between Output Module settings and Transcode Settings. Please verify your settings and try again. Property Data Invalid!

Message interpretation:

A document could not be exported because property data contained in it could not be recognized as valid.

Possible causes:

The message may at first seem identical to 5027 :: 12, but the cause is a different one. In the given case, a user was trying to use the XFL export feature in CS4 to transfer his animation to Adobe Flash. However, since he used image files that exceeded the maximum size of 1080 pixels in either dimension, it did not work.

Resolution or workaround:

Resize your documents in Adobe Photoshop to fall below the critical threshold.

5027 :: 12


Message text:

After Effects: AEGP Plugin LiveLink(?)

Message interpretation:

A connection required for Dynamic Link could not be established.

Possible causes:

Quite obviously in this case Dynamic Link was initiated without a valid parameter for the "server". This means, that either the host application was not able to launch the background instance of After Effects required for rendering compositions on the fly as assets in this program or that After Effects could not initialize e.g. Adobe Premiere Pro to render its sequences.

Resolution or workaround:

Close all programs involved and launch them again. On occasion, it may be necessary to restart the entire computer.

5027 :: 12


Message text:

After Effects: AEGP Plugin AEGP Internal: Leaked effect refs.

Message interpretation:

An internal error in the handling routine for plugins occured.

Possible causes:

This error is caused by effects plugins incompatible with a given version of After Effects. If a project is being transferred from an older version to a newer one, additional controls or functions in the newer version may have changed the order in which references to them are handled.

Resolution or workaround:

Update your plugins to the latest qualified version and make sure to use this version consistently across all your computers.

5027 :: 12


Message text:

After Effects: AEGP Plugin TIFFIO: Failed to open the file.

Message interpretation:

A TIFF file could not be opened.

Possible causes:

Similar to other TIFF format errors, this one is caused by the multitude of possible variations in this format. The most likely case in which After Effects would not open the file at all is, if they don’t have any header information and the remaining data does not allow to make sense of the internal structure. Such formats have been known to be used internally by some older graphics and compositing programs for creating proxies and cached files and they were never meant to be used outside those environments. Similarly, some fax TIFFs show this behavior if they were not adjusted before using them.

Resolution or workaround:

Attempt to open the offending file in the original application and properly export it from there. If that’s not possible, a generic image viewing and conversion tool such as XnView might be able to view and save the file to a usable format.

50 :: 14


Message text:

After Effects error: Parser cannot read this file or clipboard.

Message interpretation:

A file or data from the clipboard could not be interpreted because there is no suitable parser module for it.

Possible causes:

Some file formats such as TIFF have a variety of sub-formats and variations. Therefore it is possible, that even with a proper generic file format handling module in place, specific files cannot be read. Similarly, data transferred via the clipboard may not be possible to read.

Resolution or workaround:

Some generalised tips can be found in this post. Also check out information included in 26 :: 269. For specific image formats, open them in the original application and save them to a different format. In particular images saved from 3D programs often contain extended data that can throw After Effects off track and they therefore must be converted. This can be done e.g. with Maya’s fCheck utility. If that’s not possible, more generic image viewing and conversion tools such as XnView or Irfanview may help out. sometimes also specific plugins for Adobe Photoshop can do the job.

44 :: 18


Message text:

After Effects warning: A compressor used in an output module template could not be found. The animation compressor will be used instead.

Message interpretation:

A CoDec defined for an Output Module does not exist on the current system. Therefore the render settings will be reset to the default.

Possible causes:

You opened a project that was initially created on another computer. It already has outputs defined on the Render Queue. Those are however using formats and CoDecs not available on the current system. This applies to platform-specific CoDecs such as the ones coming with Final Cut Pro, commercial third-party CoDecs such as Cineform HD and ones tied to specific video hardware.

Resolution or workaround:

Define different output settings on your local system, replacing the original ones, or simply delete all entries from the Render Queue.

39 :: 0


Message text:

After Effects error: Internal verification failure, sorry! {You can only assign RGB profiles}

Message interpretation:

An image file could not be imported because it doesn’t have correct RGB color info attached to it.

Possible causes:

This is very easily reproducible and is actually more of a bug in Adobe Photoshop. If you change your working color mode there to Greyscale in the Image >> Mode menu and then save to the PNG image format using File >> Save As…, the resulting file cannot be imported into After Effects. If you use File >> Save for Web & Devices… however, the file can be used without problems. Another case where this error might occur is naturally image files in a different color space such as CMYK or Lab that have color profiles attached to them. Some of them such as JPEG and TIFF can be handled via Adobe Camera Raw in CS3 and CS4, but others aren’t.

Resolution or workaround:

For the PNG file, follow the description above. For other formats, vonvert your image files to RGB and adjust the color profiles attached to them accordingly.

37 :: 103


Message text:

Not enough memory to create memory for blurring, 116875k requested, 116652k available

Message interpretation:

There was not enough memory to blur a text layer.

Possible causes:

Text layers in After Effects are dynamically rasterized vector layers, meaning that they remain sharp as you adjust parameters. However, depending on the text size and the complexity of the contours in the typeface you used, this can consume quite some memory. If on top of that you are attempting to apply a blur text animator, even more memory is used. Because this is a per-character bitmap effect, the program needs to store the rasterized type for blurring, generate an internal matte to determiune the amount of blur for each character and perform additional dilation and transparency calculations for the softened regions.

Resolution or workaround:

Attempt to use alternate ways of achieving your blur. It is often possible to use normal blur effects with the same result, but less memory consumption. For adaptive blurs, the Compound Blur and Lensblur effects can be used. You can find many similar third-party effects, often aimed at simulating depth of field (DOF) blur. in order to create the soft matte, using duplicates of your text layer tinted black and white and combined with one another would work. you may need to pre-compose, however. If you can live without the text being fully editable, a pre-rasterized version created e.g. Adobe Photoshop and imported into the project will give the same result, but also with less RAM usage.

29 :: 13


Message text:

After Effects Error: Interpolation method not allowed for this stream (2).

Message interpretation:

A keyframe interpolation method is not suitable for a given property stream.

Possible causes:

In the specific example, The Wiggler palette was used to create randomized values on a property. However, when attempting to apply the data, wrong dimensions and value ranges were chosen. Because the tool will always create keys at each frame, setting the wrong ranges will cause problems with their sub-frame interpolation because it would result in illegal values.

Resolution or workaround:

Simply choose the correct settings in the panel.

27 :: 38


Message text:

After Effects error: Cannot insert an item into a locked list.

Message interpretation:

The program could not add further entries to one of the internal item lists because it thinks they are locked.

Possible causes:

See info presented for error codes 27 :: 16, 27 :: 24 and 27 :: 38.

Resolution or workaround:

See info presented for error codes 27 :: 16, 27 :: 24 and 27 :: 38.

27 :: 30


Message text:

After Effects: Not enough memory to create list (2K requested, 0K available).

Message interpretation:

See 27 :: 38

Possible causes:

See 27 :: 38

Resolution or workaround:

See 27 :: 38

27 :: 24


Message text:

After Effects error: Cannot remove an item from a read-only list.

Message interpretation:

An unused item could not be cleaned from one of After Effects‘ internal item lists.

Possible causes:

See 27 :: 16

Resolution or workaround:

See 27 :: 16

27 :: 12


Message text:

After Effects error: Attempt to get an item address from a position outside of list length.

Message interpretation:

See 27 :: 15

Possible causes:

See 27 :: 15

Resolution or workaround:

See 27 :: 15

26 :: 269


Message text:

After Effects error: Can’t paste custom data.

Message interpretation:

The data type you tried to insert from the clipboard was not recognized by After Effects.

Possible causes:

Quite likely your clipboard is "polluted" by another program that happens to be open at the same time. It is also possible that you have copied keyframes from a property that uses a different data type then the one you are trying to paste the keyframes to. In particular parameters that store multiple settings in a single keyframe will often be incompatible with other data. Examples for such keyframes are for instance the Source Text property on text layers or the Range settings in the Hue & Saturation effect.

Resolution or workaround:

Only copy&paste keyframes to and from properties that have identical dimensions and value ranges as per the rules laid out above. If the clipboard contains tainted data that you cannot seem to get rid of, close and restart all programs. In case this still isn’t enough, restart the whole computer.

26 :: 74


Message text:

After Effects error: Not a valid project file.

Message interpretation:

The file you tried to open or import is not an After Effects project file.

Possible causes:

Either the file was damaged when you last saved it or it got messed up when you were transferring it to your system. The latter can happen, if you sent it via e-mail, downloaded it or burned it to an optical medium such as a CD-R. Depending on what settings you chose, these processes may convert binary characters due to file system and network protocol requirements. The replaced characters thereafter render the file unusable.

Resolution or workaround:

Try to save the file again from the original project on the system it was created. If you obtained it via Internet or optical media, send it/ burn it again, making sure to use the right settings. To improve integrity, pack it up in a commonly used archive file format such as ZIP.

Vi: http://aeerrors.myleniumstuff.de/

Espero y les sirva, si comentan que porque no traduci se las veran feas conmigo!errores en after effect y posibles causas. (parte 2)

soy el güero

jha na la respuesta es facil es demasiada informacion mejor aqui les dejo el traductor

parte 1

18 comentarios - errores en after effect y posibles causas. (parte 2)

@tuapapa
un vil copy paste
@Obara
MUCHAS GRACIAS, MUY BUEN POST. ES LO QUE DICES, ESTA INFORMACIÓN EXISTE PERO NO COMPACTADA. ESTE POST VA A FAVORITOS Y TE DEJO MIS 10 DE HOY. GRACIAS POR COMPARTIR Y NO TRADUCIR (A VECES ES PEOR)
@Anfosi
Oyes men, cuando quiero ver un video en QuickTime player me sale lo siguiente:

error -2014: the movie contains an incorrect duration

como lo soluciono
@martimdelghetto
man - o estoy ciego o no vi mi problema ! pero el problema mio es - After effects failed to parse transmap file ( 83 :: 2 ) si me pudieras ayudar gracias
@charlynet777
copi/paste..por lo menos lo hubieras traducido con el traductor google...aff que incomodo t post..
@ccuatrod
Hola, bueno a mi me aparece el error "(83 :: 2) can't get a Unicode file" Qué debo hacer para solucionarlo? Disculpen mi ignorancia.

PD: Muy buen post. Abarca un montón de problemas y da las soluciones. Lástima que está en ingles. Pero bueno... sigo pensando que está genial.
@ccuatrod
ccuatrod dijo:Hola, bueno a mi me aparece el error "(83 :: 2) can't get a Unicode file", lo descargué PORTABLE con un montón de plugins. Qué debo hacer para solucionarlo? Disculpen mi ignorancia.

PD: Muy buen post. Abarca un montón de problemas y da las soluciones. Lástima que está en ingles. Pero bueno... sigo pensando que está genial.