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3ds max CG-Academy - Intermediate Rigging vol.1 ripped 98MB

    

CG-Academy - Intermediate Rigging vol.1 ripped 98MB Full









K Spine, Leg & Foot Rig

Instructor: Paul Neale
Level: Intermediate
Running Time: 2h 8m


In this DVD Paul will take you through rigging the Ogre’s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.

This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.

Topics Covered:

Chapter 01: Creating The FK Spine
How to create a Forward Kinematic based spine rig.

Chapter 02: Control Objects
Paul shows how to create the control objects that will be used for the various aspects of the rig.

Chapter 03: Constraints & Wiring Paramaters
The FK Spine is setup by connecting it to its control objects via orientation constraints and parameter wiring.

Chapter 04: Leg & Reverse Foot Rig
Paul creates the bone rig necessary for the reverse leg/foot rig (a rig that allows for foot-roll)

Chapter 05: Scripted Custom Attributes
A set of Custom Attribute based controls is needed for the foot-roll rig. Here Paul shows how their creation can be automated via MAXScript.

Chapter 06: Modifying Custom Attributes
Once created you may need to modify the Custom Attribute based interface. Paul shows how this can be done via MAXScript.

Chapter 07: Reactor Controllers
Paul moves on to show how the various foot controls can be rigged up to their respective bones via the Reactor Controller interface.

Chapter 08: Leg Stretch System
As the inverse foot rig can become detached from the ankle, Paul shows how we can modify the leg IK system so that it auto-stretches when the foot is extended too far.

i wait the comment from all downloader for uploading the full series of cgacademy 24DVD

tutorial para 3ds max

http://rapidshare.com/files/100610653/cgway-dvd1.part1.rar
http://rapidshare.com/files/100610792/cgway-dvd1.part2.rar






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Creado el: 18.03.2008 a las 23:00:14 hs.
Categoría: Downloads
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#1 - ariste666 | 19.03.2008 01:20:32 dijo:
Buenisiisisisisimo
#2 - ingmasi | 19.03.2008 01:22:19 dijo:
gracias!
#3 - HomeWorkPS | 07.05.2008 02:02:22 dijo:
Gracias.! Buen Aporte! XD
#4 - nomesuspendasmas | 30.05.2008 09:47:34 dijo:
Exelente.
#5 - fabianker | 26.08.2008 19:34:48 dijo:
GRACIAS!!!! LA VERDDAD QUE NO SABIA QUE ESTABA ESTO; SE ME CORREN LAS LAGRIMAs DE AGRADECIMIENTO JAJJAA GRACIAS
#6 - polaco2010 | 08.11.2008 17:32:24 dijo:
SUPR POST PANA ..GRACIAS..OJALA TE CONSIGAS LOS DEMAS...
#7 - elregreso3 | 03.09.2009 14:52:32 dijo:
graciasss cheee buenisimooo
#8 - Bembere | 05.10.2009 14:23:12 dijo:
che , para que sirve esto?
#9 - papaya20 | 06.10.2009 20:55:28 dijo:
MARAVILLOSO!!! muero de felicidad
#10 - adaro23 | 15.10.2009 03:10:52 dijo:
no se ven las imagenes... semejante material para hacer un post tan pedorro, igual gracias por el aporte
#11 - guidito2000 | 27.10.2009 17:19:39 dijo:
de que version es este o que no entiendo bien de que mismo es ???
saludos
#12 - carlosrubio83 | 02.11.2009 00:42:05 dijo:
excelente, buen material, gracias.

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