10 Libros de Macromedia Flash
Brian Monnone, Guido Rosso, Michael Kemper
Advanced Flash Interface Design
Advanced Flash Interface Design

As a competent Flash designer, youre probably comfortable with all of the basics that Flash has to offer. However, youve probably looked at some of the amazing Flash sites on the web and thought, "How'd they do that?" Well, youll find out in this book. Flash allows users to create some amazing interactive interfaces to interact with Rich Internet Applications, eLearning systems, and simple web sites. In this book, two of the most talented Flash designers in the world will show you how to use them effectively to create breathtaking visuals for your Flash web sites. You'll also learn how to take advantage of Flash's powerful built-in vector-based drawing tools. The authors discuss general background theory, such as site planning, color theory, and Information architecture. They reveal techniques using gradents, layers, lighting and shadowing, 3D objects, animation, and photo editing. Techniques are illustrated and the book concludes with a discussion of usability and final tweaks. There is also a tutorial on testing your work, and exporting and finally publishing it. Summary of contents:
* Chapter 1 Flash Overview
* Chapter 2 Creating Usable and Innovative Experiences
* Chapter 3 Interface Designers Guide to Color
* Chapter 4 Planning Your Interface Design
* Chapter 5 Vector Drawing and Effects in Flash and Illustrator
* Chapter 6 Understanding the Timeline and Layers
* Chapter 7 Working with 3D Vectors
* Chapter 8 Using Video in Flash
* Chapter 9 Photoshop Techniques
* Chapter 10 Moving from Photoshop to Flash and Effective PNGs
* Chapter 11 Creating Animated Effects
* Chapter 12 Flash Textures
* Chapter 13 Photo Editing in Photoshop and Flash
* Chapter 14 Finishing Off Your Site
Joey Lott, Robert Reinhardt - Flash 8 ActionScript Bible

To create Flash applications that sizzle, you have to learn the code. In this comprehensive guide to the latest version of ActionScript, the object-oriented scripting language for Macromedia Flash, you'll get the detailed instruction and step-by-step tutorials you need to write robust code and create sophisticated interactive animations. Work with objects and components, interoperate with JavaScript, create games, and more - it's all here in this informative book for developers, programmers, and designers.
Inside, you'll find complete coverage of Flash 8 ActionScript Master the basics of ActionScript expressions, functions, and variables Work with numbers, arrays, and strings Transform your movie clips with colors and filters Program sound and manage video Manage data with Web Services and Flash Remoting Call ActionScript functions from JavaScript Learn scripting for the Flash stand-alone player
Bonus Companion Web site!
Find code downloads and example files at: www.wiley.com/go/actionscriptbible
Doug Sahlin - Building Flash Web Sites For Dummies

Gone are the days when you could get by with a boring Web site. With Flash, you can add interactivity, video, an exciting and easy-to-navigate interface, and eye candy like custom cursors and flying text. This friendly guide makes Flash fun and easy, so you can have your site up and running in no time.
Discover how to
* Build an interface with custom buttons and menus
* Include animation and soundtracks
* Dress up your text
* Create tween animations
* Create ActionScript objects
* Test and publish your site
Todd Perkins - Nintendo Wii Flash Game Creator's Guide

Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.
* Build Flash-based objects, layers, and controls
* Work with timelines, keyframes, and .SWF files
* Develop and animate original characters, backgrounds, and landscapes
* Integrate unconventional mouse and Wii controller interactivity
* Create, modify, and control movie clips using ActionScript 2.0
* Design radical enemies, custom cursors, and invisible buttons
* Incorporate audio, game timers, and score tracking
* Publish your games to the Web and share them via the Wii's online connection service
Jobe Makar - Macromedia Flash MX Game Design Demystified

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Wilson David, Barber Eddie, Lou Vogeleer
Macromedia Flash Professional 8 Unleashed
Macromedia Flash Professional 8 Unleashed

E. Vander Veer - Flash 8: The Missing Manual

Macromedia's Flash 8 is the world's premier program for adding animation to websites. And with the latest version, this popular program becomes more versatile, letting beginning webmasters and expert developers alike create sophisticated web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor.
This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content.
It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, Flash 8: The Missing Manual moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience.
Author Emily Vander Veer has more than a dozen books to her credit, including titles on web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes Flash 8: The Missing Manual from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused.
Not only will Flash 8: The Missing Manual help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your website.
Sham Bhangal
Flash Hacks: 100 Industrial-Strength Tips & Tools
Flash Hacks: 100 Industrial-Strength Tips & Tools

If you've ever seen an especially cool Flash effect on the web, gone straight to your trusty Flash book to find out how to do it, then turned away empty-handed--Flash Hacks is for you. This unique book offers a collection of expert Flash tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more--and you don't need to be an expert to use them (although you'll certainly look like one). With Flash technology, you can create compelling web content, expressive user interfaces, and rich applications for the Internet--all of which dramatically enhance the user experience. But Flash is not just practical, it's a wellspring of opportunities to unleash your creativity and have fun. Flash Hacks dives straight into all that's fun and creative about Flash, while presenting useful programming techniques and practical--although never mundane--hacks that can make your work easier. Geared to cover Flash MX, Flash MX 2004, and Flash MX Professional 2004, Flash Hacks begins with hacks on authoring, testing, and web environments. You'll learn how to beat the Flash bloat bug, realistically simulate the web, create a JavaScript-free Flash sniffer, and hack a spellchecker for Flash. Other hacks in the book are grouped in the following areas:
* Primitives
* Timelines
* Symbols
* Flash Assets (sound, video, and bitmaps)
* Code hacks
* Events and event handling
* Advanced animation
* UI design hacks
True to O'Reilly's popular Hacks series, Flash Hacks tackles problems and solutions that aren't dealt with elsewhere. You'll pick up insider tips from the experts, and learn about amazing and sometimes quirky aspects of Flash. If you want more than your average Flash user--you want to explore and experiment, unearth shortcuts, create useful tools, and come up with fun things to try on your own--Flash Hacks is the book you'll need.
Phillip Kerman
Sams Teach Yourself Macromedia® Flash™ 8 in 24 Hours
Sams Teach Yourself Macromedia® Flash™ 8 in 24 Hours

xplore the depth and flexibility of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours. Fundamental topics are presented one-by-one in a series of 24 one-hour lessons that will help you master the basics of Flash. Author Phillip Kerman, an internationally-known Macromedia trainer and multimedia expert, offers you a clearly-written, well-organized introduction to Macromedia Flash 8 without becoming too overwhelming. You will cover such subjects as:
* Drawing and Painting Original Art
* Using Motion Tween to Animate
* Animatng Using Movie Clips
* Using Actions to Create Non-Linear Movies
* Optimizing a Flash Site
* Publishing a Creation
Not only will you master the basics of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours, you will also be better prepared to learn more advanced topics in the future.
Jim Ver Hague, Chris Jackson
Flash 3D Animation, Interactivity, and Games
Flash 3D Animation, Interactivity, and Games

Push your creative ideas to the next level in content delivery.
Use real and simulated 3D space in your Flash games and interactive systems.
3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by:
* Creating reusable templates to reduce costs and cycle time for project development.
* Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery.
* Practicing the real-world project techniques presented by the authors in full color.
* Expanding your horizons with experimental projects.
Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture.
Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication.
User Level: Intermediate
Joey Lott - Flash 8 Cookbook

This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It's the perfect resource for Flash developers, as well as designers who are ready to start doing development work.
Flash 8 Cookbook offers quick look-up (and cross-referenced) recipes in four main categories:
* Creating Flash Content
* Building Interactive Flash Interfaces
* Adding Multimedia and Data
* Planning Flash Projects
Using O'Reilly's popular Problem/Solution/Discussion Cookbook format, this book offers 280 standalone recipes that include a brief explanation of how and why the solution works, so you can adapt it to similar situations you may run across in the future. For people who say, "I understand everything in theory, but I don't know where to start in practice," this book offers ready-to-use answers to real-world problems.
Joey Lott is the author of ActionScript Cookbook (O'Reilly) and co-author of Flash MX 2004 ActionScript Bible (Wiley). He's a leading speaker and consultant in the Flash development community.
O'Reilly Media, Inc. | English | ISBN-10: 0596102402 | April 12, 2006 | 534 pages | CHM
Rich Shupe and Robert Hoekman
Flash 8: Projects for Learning Animation and Interactivity
Flash 8: Projects for Learning Animation and Interactivity

Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation.
Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration.
Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up.
Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works.
If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
O'Reilly Media, Inc. | English | ISBN-10: 0596102232 | March 28, 2006 | 358 pages | CHM
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Creado el: 20.08.2008 a las 14:56:54 hs.
Categoría: E-books y Tutoriales
Tags: flash 8, software, herramientas, Manuales, ebook, animación, games, macromedia, web site, flash, diseño de interfaz, ActionScript Bible
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#1 -
pertermortal
| 20.08.2008 15:06:12 dijo:
yo no hablar ingles gringo yo ser antigringo, no naaa, buen post lastima el idioma

#2 - pablo81 | 20.08.2008 15:13:04 dijo:
Te dejo +5
...me llevo el primero
#3 - pablo81 | 20.08.2008 15:14:58 dijo:
Te dejo +5
....
#4 - pablo81 | 20.08.2008 15:15:45 dijo:
Te dejo + 5

#5 - EspeOnTheGuillotine | 20.08.2008 15:34:16 dijo:
¡Gracias!
#6 - brutus | 30.08.2008 20:48:03 dijo:
buenisimo chabon !!!!
#7 - ivanfr | 16.05.2009 19:44:53 dijo:
Gracias +10
yo no hablar ingles gringo yo ser antigringo, no naaa, buen post lastima el idioma


#2 - pablo81 | 20.08.2008 15:13:04 dijo:
Te dejo +5

...me llevo el primero#3 - pablo81 | 20.08.2008 15:14:58 dijo:
Te dejo +5

....#4 - pablo81 | 20.08.2008 15:15:45 dijo:
Te dejo + 5


#5 - EspeOnTheGuillotine | 20.08.2008 15:34:16 dijo:
¡Gracias!
#6 - brutus | 30.08.2008 20:48:03 dijo:
buenisimo chabon !!!!
#7 - ivanfr | 16.05.2009 19:44:53 dijo:
Gracias +10






