Counter Strike Source Console Commands
Info | Hace más de 6 años
Por si alguno le interesa les dejo los comandos de la consola.
+attack //primary fire
+attack2 //secondary fire - special action (zoom, burst fire, silencer)
+back //move backwards
+forward //moves forward
+klook //enables the keyboard to look around
+left //strafes left
+lookdown //looks down
+lookup //looks up
+mlook //enables mouse to look around
+movedown //moves player down - *climbing down a ladder, swimming down
+moveleft //strafes left
+moveright //strafes right
+moveup //moves player up - *climbing up a ladder, swimming up
+reload //reloads current weapon
+right //strafes right
+speed //forces player to walk if 'always run' is enabled
+strafe //strafe modifier - while this is held down, use direction keys to strafe in different directions
+use //uses an item - such as a defuser, c4
+zoom //Zooms weapon (if available)
cl_autowepswitch //Automatically switch to picked up weapons (if more powerful) - * 1 is 'on', 0 is 'off'
chooseteam //Choose a new team
drop //Drops current weapon
force_centerview //Action forces the player's view to look straight ahead
impulse 100 //enables flashlight
impulse 201 //sprays logo decal
hud_fastswitch 0 //toggles fast weapon switching - * 1 is 'on', 0 is 'off'
jointeam //0=Autojoin, 1=Spectator, 2=Terrorist, 3=CT
kill //player suicides to respawn again
use //Use a particular weapon Arguments: <weapon_name>
autobuy //Buys a predetermined set of weapons and equipment, setup in autobuy.txt
rebuy //Buys all the equipment that you had when the last snapshot of your equipm
buyammo1 //This buys one primary magazine or clip
buyammo2 //This buys one pistol clip
buyequip //Show equipment buy menu
buymenu //Show main buy menu
alias //Alias a command
bind //Bind a key to a command or set of commands (bind <cmd>
BindToggle //Creates a "bind toggle" for specific commands (Ex. BindToggle "key" "command"
con_enable 1 //Allows the console to be activated
con_notifytime 8 //How long to display recent console text to the upper part of the game window
contimes //Number of console lines to overlay for debugging.
clear //clears the console screen
cvarlist //Show the list of convars/concommands.
developer 0 //toggles on/off developer debug console messages - * 1 is 'on', 0 is 'off'
differences //Show all convars which are not at their default values.
echo //echos text to the console
exec //executes a script of .cfg file
exit //exit game engine without confirmation
find //Find concommands with the specified string in their name/help text.
help //Find help about a convar/concommand.
hideconsole //Hide the console.
incrementvar //Increment specified convar value.
key_findbinding //Find key bound to specified command string.
key_listboundkeys //List bound keys with bindings.
key_updatelayout //Updates game keyboard layout to current windows keyboard setting.
mem_dump //dump memory stats.
quit //Exit the engine.
status //Display map and connection status.
stuffcmds // Parses and stuffs command line + commands to command buffer. In your valve.rc file
toggleconsole //Show/hide the console.
unbind //Unbind a key
unbindall //Unbind all keys
wait //Stop command parsing until next frame
cl_autohelp //Enable/Disable Autohelp
cl_c4progressbar //Draw progress bar when defusing the C4
cl_righthand //Use right-handed view models.
cl_showfps //Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showtextmsg //Enable/disable text messages printing on the screen
gameui_hide //Hides/closes GUI menu
hud_centerid 0 //Toggles player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time //Sets how long death messages remain onscreen
hud_drawhistory_time //Sets how long messages remain onscreen
hud_saytext_time 5 //Sets how long chat messages remain onscreen
hud_showtargetid //Shows target ID at cursor
messagemode //Display player message globally (to all)
messagemode2 //Display player message to team
name //View or change a player's name
radio1 //This opens up Radio1 Menu
radio2 //This opens up Radio2 Menu
radio3 //This opens up Radio3 Menu
revert //Revert convars to their default values
scr_centertime 2 //Sets how long server messages remain on the screen
say //Display player message globally (to all)
say_team //Display player message to team
timeleft //Displays the amount ouf time remaining in the round
cl_crosshairalpha //Use to change crosshair alpha, must have cl_crosshairusealpha set to "1"
cl_crosshaircolor //0=Green, 1=Red, 2=Blue, 3=Yellow, 4=Light Blue
cl_crosshairscale //Use to change crosshair scale, must have cl_scalecrosshair set to "1"
cl_crosshairusealpha //Enable or disable the use of crosshair alpha
cl_dynamiccrosshair //Enable or disable the use of dynamic crosshair, on will make crosshair shrink when you duck for better accuracy
cl_observercrosshair //Enable or disable the use of the Observer crosshair (1= On, 0=Off)
cl_scalecrosshair //Enable or disable the use of crosshair scale
crosshair //Enable or disable the use of crosshair (1= On, 0=Off)
cl_radaralpha //Use to change radar alpha, must have cl_radartype set to "1"
cl_radartype //0=Transparent Radar, 1=Solid radar with options to change alpha using cl_radaralpha
drawradar //Draws HUD radar
hideradar //Hides HUD radar
cancelselect //Cancels current selection
escape //Escape key pressed
invnext //selects next item in inventory
invprev //selects previous item in inventory
lastinv //selects previous item in inventory
menuselect //Selects item in that slot (0-9)
slot0 //select weapon group 0 (or menu item 0) see 'use' or cancels selection
slot1 // select weapon group 1 (or menu item 1) see 'use'
slot2 // select weapon group 2 (or menu item 2) see 'use'
slot3 //select weapon group 3 (or menu item 3) see 'use'
slot4 //select weapon group 4 (or menu item 4) see 'use'
slot5 // select weapon group 5 (or menu item 5) see 'use'
slot6 //select weapon group 6 (or menu item 6) see 'use'
slot7 // select weapon group 7 (or menu item 7) see 'use'
slot8 // select weapon group 8 (or menu item see 'use'
slot9 // select weapon group 9 (or menu item 9) see 'use'
slot10 // select weapon group 10 (or menu item 10) see 'use' or cancels selection
m_filter //Mouse filtering (set this to 1 to average the mouse over 2 frames)
m_forward //sets the mouse forward speed sensitivity multiplier
m_pitch //sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side //sets the mouse strafing speed sensitivity multiplier
m_yaw //sets the yaw speed sensitivity multiplier
sensitivity //Adjusts the Mouse sensitivity
zoom_sensitivity_ratio //Additional mouse sensitivity scale factor applied when FOV is zoomed in
+graph //Draw the network usage graph
cl_allowdownload //toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allo*** //toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_cmdbackup //For each command packet, how many additional history commands are sent (helps in case of packet loss)
cl_cmdrate //Max number of command packets sent to server per second
cl_interp //Turns on or off whether you will interpolate object positions starting this many seconds in past
cl_interpolate //Interpolate entities on the client
cl_lagcomp_errorcheck //Player index of other player to check for position errors
cl_rate //Sets the max bytes/sec the host can send data (Upload)
cl_updaterate //Number of packets per second of updates you are requesting from the server
connect //Connects to server (connect <IP>
disconnect //Disconnect game from server
net_channels //Shows net channel info, a great way to determine your optimal cmdrate and updaterate settings
net_graph //Draw the network usage graph
net_graphheight //Sets the net_graph height
net_graphpos //Sets the net_graph position onscreen (1=right, 2=center, 0 or 3=left)
net_maxfragments //Max fragment bytes per packet (Ex. 1280)
net_scale //Sets the net_graph scale, larger number creates larger visual graph
rate //Sets the max bytes/sec the host can receive data (download)
ping //Display ping to server
retry //Retry connection to last server
+score //Toggles score panel
+showscores //Toggles score panel
togglescores //Toggles score panel
jpeg //Takes a jpeg screenshot: jpeg <filename> <quality 1-100>
jpeg_quality //Sets jpeg screenshot quality (1 is lowest quality, 100 is highest quality) Default = 90
screenshot //Take a screenshot
+voicerecord //Records input from voice input device (microphone)
bgmvolume //CD sound playback volume
cd //Play or stop a cd track
cl_customsounds //Enable customized player sound playback
play //Play a sound
soundscape_fadetime //Time to crossfade sound effects between soundscapes
soundscape_flush //Flushes the server & client side soundscapes
stopsoundscape //Stops all soundscape processing and fades current looping sounds
voice_enable //Turns Voice on / off
voice_overdrive // Voice Chat to Game volume ratio
voice_scale //Voice Chat volume
volume //Sound volume
cl_smooth //Turns Smooth view/eye origin after prediction errors on and off (0 and 1)
cl_smoothtime //Smooth client's view after prediction error over this many seconds (0.01 - 2.0)
fog_enable //Can turn fog on or off.
fps_max //Frame rate limiter (Best to use the max Hz of your monitor)
mat_antialias //Antialias setting
mat_bumpmap //Bumpmap Setting
mp_decals //Sets the maximum number of decals
mat_dxlevel //The DirectX Level. Default is optimal, but you can adjust manually here
mat_fastspecular //Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_forceansio //Ansio Setting
mat_monitorgamma //Video Adjusts monitor gamma (typically 2.2 for CRT and 1.7 for LCD). Try 2.0 for a CRT
mat_specular //Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_vsync //Force sync to vertical retrace / V-sync
r_decals //Sets the maximum number of decals
r_propsmaxdist //Maximum visible distance of props (boxes, etc)
r_rainalpha //Changes rain alpha values (0=Off, higher number makes darker rain)
r_RainSimulate //Enable/disable rain simulation (0=Off, 1=On)
r_shadows //Enable shadows
r_WaterDrawReflection //Enable water reflection
r_WaterDrawRefraction //Enable water refraction
benchframe //Takes a snapshot of a particular frame in a time demo
cl_demoviewoverride //Override view during demo playback
demo_debug //Demo debug info
demo_fastforwardfinalspeed //Go this fast when starting to hold FF button
demo_fastforwardramptime //How many seconds it takes to get to full FF speed
demo_fastforwardstartspeed //Go this fast when starting to hold FF button.
demo_interpolateview //Do view interpolation during dem playback
demo_pauseatservertick //Pauses demo playback at server tick
demo_quitafterplayback //Quits game after demo playback
demo_recordcommands //Record commands typed at console into .dem files
demogototick //Skips to a tick in demo
demolist //Print demo sequence list
demopause //Pauses demo playback
demoresume //Resumes demo playback
demos // demo demo file sequence
demotimescale //Sets demo replay speed
demotogglepause //Toggles demo playback
demoui //Show/hide the demo player UI
listdemo //List demo file contents
nextdemo //Play next demo in sequence
playdemo //Play a recorded demo file (.dem )
record //begins to record a demo and saves it as a .dem file
startdemos //Play demos in demo sequence
stop //Finish recording demo
stopdemo //Stop playing back a demo
timedemo //Play a demo at max fps and report performance info and average fps
timedemoquit //Play a demo, report performance info, and then exit
endmovie //Stop recording movie frames
startmovie //Start recording movie frames
saludos... y se agradace algun punto
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